This will overwrite any earlier breadboard of this schematic. Are you sure?
Use the following steps to complete the wiring of the breadboard
- Select your circuit. If this is your first time, choose the SR NAND or SR NOR.
- Operate the switches in the circuit simulator. Read the description of the circuit if you need additional information.
- Using the schematic, wire up the circuit in the breadboard simulator. When a wire end is placed in a socket of the breadboard that corresponds to a node on the schematic, the respective node of the schematic will turn red.
- If a correct connection is made, the wire ends will snap into the socket.
- Note that all the VCC (red wire) and GND (black wire) connections are already done.
- When all the nodes are wired up, a red LED will light up near the VCC/GND terminals.
- You may now operate the breadboard switches and observe the LED results.
- When you wire up the circuit using a real digital trainer, do remember to wire the VCC and GND wires and power up the digital trainer.
- You must login using your facebook account to save or restore the breadboard connections.
- Click to close any of the panes (breadboard/schematic/description/help) and click on the corresponding menu item to open it.
If you are unfamiliar with the breadboard, there are many resources available online that explains how to they work.
- Breadboard Tutorial from EECE 213L: Circuits II Lab Course.
A ripple counter is an asynchronous counter where only the first flip-flop is clocked by an external clock. All subsequent flip-flops are clocked by the output of the preceding flip-flop. Asynchronous counters are also called ripple-counters because of the way the clock pulse ripples it way through the flip-flops.
The MOD of the ripple counter or asynchronous counter is 2n if n flip-flops are used. For a 4-bit counter, the range of the count is 0000 to 1111 (24-1). A counter may count up or count down or count up and down depending on the input control. The count sequence usually repeats itself. When counting up, the count sequence goes from 0000, 0001, 0010, ... 1110 , 1111 , 0000, 0001, ... etc. When counting down the count sequence goes in the opposite manner: 1111, 1110, ... 0010, 0001, 0000, 1111, 1110, ... etc.
The complement of the count sequence counts in reverse direction. If the uncomplemented output counts up, the complemented output counts down. If the uncomplemented output counts down, the complemented output counts up.
There are many ways to implement the ripple counter depending on the characteristics of the flip flops used and the requirements of the count sequence.
- Clock Trigger: Positive edged or Negative edged
- JK or D flip-flops
- Count Direction: Up, Down, or Up/Down
Asynchronous counters are slower than synchronous counters because of the delay in the transmission of the pulses from flip-flop to flip-flop. With a synchronous circuit, all the bits in the count change synchronously with the assertion of the clock. Examples of synchronous counters are the Ring and Johnson counter.
This circuit is implemented using D-type flip-flops.
This circuit uses 2 D flip-flops to implement a divide-by-4 ripple counter (2n = 22 = 4). It counts down.
- Click on CLK (SW7) switch and observe the changes in the outputs of the flip flops. The CLK switch is a momentary switch.
- PR and CLR are both connected to VCC (set to 1)
- The D flip flop clock has a rising edge CLK input. For example Q0 behaves as follows:
- The D input value just before the CLK rising edge is noted (Q00).
- When CLK rising edge occurs, Q0 is assigned the previously noted D value (Q00).
- Thus, whenever a rising edge appears at the CLK of the D flip flop, the output Q changes state (or toggles).
- The MOD or number of unique states of this 2 flip flop ripple counter is 4 (22).
- A Truncated Ripple Counter is used if a MOD of less than 2n is required.